
/**
	This package contains the scripts used to run the game in unity. It should be pretty much self-contained and only make
	notifications to the RuntimeHub when: 
		- a button is activated in DialogButton
		- an interaction is activated InteractablePlayInteraction
	The majority of the code here is from Frequency Missing and differs in style
    somewhat with the rest of the code. The solution used in Frequency Missing
    was to build chapters as scenes in Unity without automatic integration from Deig.
   Some remains of this solution are still present.
    
    A cleanup and improved integration is possible.

 */